

Why RTS isn’t dying: The future of the genre in 2025
Introduction: The RTS Genre Landscape The Real-Time Strategy (RTS) genre has played a pivotal role in shaping the gaming landscape since its inception in the early 1990s. Games like “Dune II” and “Command & Conquer” not only defined the genre but also paved the way for multiplayer experiences that capture the essence of strategic thinking

The Best Factions for RTS Beginners
Introduction to RTS Games Real-Time Strategy (RTS) games have carved out a significant niche in the gaming industry, marked by their unique blend of strategic planning and real-time decision-making. Within this genre, players engage in resource management, unit control, and tactical combat, all while responding to the immediate challenges posed by opponents and the environment.

How strategy approaches differ in StarCraft II and AoE IV
Introduction to Real-Time Strategy Games Real-time strategy (RTS) games are a subgenre of strategy video games that emphasize the real-time management of resources, units, and tactics. Unlike turn-based strategy games, which allow players to make decisions sequentially, RTS titles challenge players to think and act simultaneously, adding a layer of complexity. The genre has evolved

How the Age of Empires series has changed in 20 years
Introduction to the Age of Empires Series The Age of Empires series is a cornerstone of the real-time strategy (RTS) gaming genre, having made its debut in 1997 with the release of the original game. Developed by Ensemble Studios and published by Microsoft, Age of Empires was conceived as a historical strategy game that allowed

The best custom maps in Warcraft III
Introduction to Warcraft III Custom Maps Warcraft III, developed by Blizzard Entertainment and released in 2002, is revered as one of the most influential real-time strategy (RTS) games in the history of gaming. The game stands out not only for its engaging campaign but also for its robust multiplayer capabilities. Its significance is underscored by

Economics in RTS: How resources decide the outcome of a battle
Introduction to Resource Management in RTS Games Resource management is a fundamental aspect of real-time strategy (RTS) games, serving as the backbone of gameplay dynamics that dictate the pace and flow of battle. In these games, players are tasked with gathering various resources, which can include materials, currency, or energy, crucial for the development of

Microcontrol in StarCraft II: The Art of Army Management
Introduction to Microcontrol Microcontrol, within the realm of Starcraft II, refers to the manipulation and management of individual units during gameplay to optimize performance in combat scenarios. Unlike macro management, which focuses on resource gathering and production, microcontrol is intimately connected to the tactical deployment of units in real-time. Effective microcontrol can drastically alter the